Change log 1.1
Nope! » Devlog
Some changes were made to Nope! based on player and GM feedback.
Stress
- Players now gain 1 stress on a 3-4 result, and 2 stress on a 1-2 result.
- Players no longer regain stress on a 5+ result.
- You can only Check Out once per game.
The feeling that stress never got...stressful was a common point of feedback. Playtesting with these new rules made for a more tense atmosphere without being overly punishing.
Clarification
- Removed d12 from the dice chain, as Resiliencies don't go that high.
- Added: "If an obstacle in your way is purely physical, the GM will simply give you a yes or no, without needing a die roll." This is meant to reinforce what players are actually meant to be rolling for in this game.
A usable Google Sheet character keeper has been added for general use.
https://docs.google.com/spreadsheets/d/1upOEAh0sQy_qL43cBgmU8LnCHLHbX-0jNrryQofZ...
Files
Nope ashcan (digital) 1.1.pdf 8.3 MB
Jun 29, 2024
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Nope!
An investigative survival horror game of anti-imagination
Status | Released |
Category | Physical game |
Author | Coffee All Night Games |
Genre | Role Playing, Survival |
Tags | breathless, Horror, Mystery, One-shot, Psychological Horror, rules-lite, supernatural, Tabletop role-playing game |
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